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Old Jun 10, 2012, 04:33 AM // 04:33   #21
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The best thing about playing GW for the first time was being a noob discovering the world. GW2 will not be a noob friendly environment, very much the oposite.
GW2 is difficult - so noobs who stay noobs for too long will be punished for their errors, learning their lessons the hard way. Even more experienced players will die frequently before they fully get used to the game's mechanics.
But in terms of social interactions, or the newbie's possibility of getting some playtime, there's completely no problem (unless you want to hop into 5v5 tournaments on day one, having no friends to go with). There's no problem with playing the content, even if difficult, as a newbie.
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Old Jun 10, 2012, 06:20 AM // 06:20   #22
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Ive been playing this about a month after release, although I've taken a few breaks, I've always come back. Theres something about it.
But now when I play, alone usually, my guild is long inactive, and up and joining a guild advertising in Lions Arch is usually not very rewarding, it a bit sad, really.

When I visit empty outposts I think about when it was everything was new, things seemed so "busy." People everywhere, spamming GLF MONK in Hell's Precipice forever, people used to party up to do things, or even to just explore. It was nice, always being able to count on real people to party up with. But its an old game, nobody is going to play for 7 years. Some do, but hey.

It makes me worry a bit for GW2, however. Back in the day, the game was about the game, and enjoying it, but now its just a grind for ectos/ambraces/whatever, to get..whatever. I dont think its about enjoying the game anymore. I wonder if that quality of the what the original game has become is going to transfer, GW2 is going to become an instant grind, people wanting to clear areas and collect their treasures to say just that they had done it. No enjoyment of the game, just rushing to get to high-end areas, high-end stuff. Huh.

I mean, I know MMOs have alot of grind, lots of internet egoism and the like. But I think itll be worse off in GW2.
I dunno, my 2 cents.
(still thrilled, dont get me wrong.)
The game is old, mostly everyone has done everything and that's a problem with every game that discontinues expansion packs. WoW had a good formula for a while but people wised up that the games longevity through raids meant increased grind. While Anet tried to schism from WoWs grind formula they stumbled quit a bit but can you really blame them for their first game?

Games such as these must have some form of grind for shiny and title rewards or else most would play the game once then never play again. Those that would play after their initial play through would be left with an underpopulated game.

Your worries and mine however are not the same. Anet has bigger problems than just grind at the moment, mostly centering around WvW and connectivity issues. There's also the matter of will the game actually be playable on mid range machines that Anet has stated numerous times. The answer points to a negative one in WvW and highly populated areas. I also think there are problems with the movement mechanics and the camera not zooming out far enough, not to mention that partical effects become downright silly and will lag up many people machines.

The spot where Anet really ticks me off is where they abandon their philosophy of making great games for people with not much hardware under the hood for a cheesy MMO knockoff that will probably lag like a bitch for everyone in WvW.

Last edited by Swingline; Jun 10, 2012 at 06:28 AM // 06:28..
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Old Jun 10, 2012, 06:20 AM // 06:20   #23
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The idea that the grind involved in the HoM is putting people off is just bullshit. 30/50 is easy to achieve and it's where the actual rewards in GW2 end, not that they're worth much anyway. .
I totally agree with that. It seems people don't understand that it is supposed to be a grind. If it were so easy to get, everyone would have it and there would be absolutely no point in getting it other than being a dime-a-dozen player in GW2 with a now not-so-fancy title. For example, just look at Obsidian armor. Back in the day (2005-6) not many people had it at all and when they did it was like "Oh wow, he's got Obby armor." Yet now it's like who cares? Everyone has it.

Other than that, I do miss the days when pretty much every outpost in Prophecies was filled. Almost every outpost had more than 1 active district. You could find parties as any role very easily and quickly. I remember back in the day when Beacon's Perch had 3-4 active districts with everyone looking for a Drok's run and there being tons of runners too.
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Old Jun 10, 2012, 10:25 AM // 10:25   #24
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Swingline, people with mediocre hardware shouldn't be expecting to play PVP at all, it's just silly. It's like playing PVP on dial-up...
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Old Jun 10, 2012, 10:30 AM // 10:30   #25
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whos talking about pvp, gw2 has no worthy pvp, lets be serious
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Old Jun 10, 2012, 11:06 AM // 11:06   #26
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Originally Posted by enter_the_zone View Post
Swingline, people with mediocre hardware shouldn't be expecting to play PVP at all, it's just silly. It's like playing PVP on dial-up...
If a Anet had biased opinions like this one they wouldn't be here today. Its also easier to upgrade to cable or fios than it is to go out and buy all new hardware.
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Old Jun 10, 2012, 11:41 AM // 11:41   #27
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If a Anet had biased opinions like this one they wouldn't be here today. Its also easier to upgrade to cable or fios than it is to go out and buy all new hardware.
Yeah, because PVP is full of people....

Fundamentally, GW appeals to casual gamers because it's a decent mmo that lacks subscription and doesn't require tons of grind to keep up. These are not people who typically even think about pvp.

To cut a long story short, in economic terms, pvp players don't matter because their numbers are too few and the loss of revenue generated from PVP players would hardly sink Anet.

Last edited by enter_the_zone; Jun 10, 2012 at 11:53 AM // 11:53..
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Old Jun 10, 2012, 11:54 AM // 11:54   #28
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whos talking about pvp, gw2 has no worthy pvp, lets be serious
You obviously haven't played it yet or simply couldn't play it properly, keeping to old habits which don't work there, let's be Sirius.


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actually, gw2 is a step backwards.
theres not even ctm, what a bad joke
Thank you for revealing us that not being able to move via clicking is the thing that's too hard for you to grasp, and thus you've chosen not to learn to play GW2's PvP properly. That answers the question why it doesn't suit you, at least.

Last edited by drkn; Jun 11, 2012 at 08:41 AM // 08:41..
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Old Jun 10, 2012, 12:03 PM // 12:03   #29
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Yeah, GW2 pvp is fine, and WvW has the potential to be epic!
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Old Jun 10, 2012, 12:24 PM // 12:24   #30
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Originally Posted by enter_the_zone View Post
These are not people who typically even think about pvp.
Because GW PvP took a wrong direction and ran into a sinkhole. High end PvP is not easily accessible to players anymore

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Originally Posted by enter_the_zone View Post
To cut a long story short, in economic terms, pvp players don't matter because their numbers are too few and the loss of revenue generated from PVP players would hardly sink Anet.
GW started out as a pvp game. When people bought it back in 2005 most of them couldn't wait to get into GvG which the game is based and even named after.
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Old Jun 10, 2012, 12:54 PM // 12:54   #31
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And that's why people are asking for heroes parties in PvP for so long..I logged at various times this week end, and i didn't manage to find ANY form of activity in Codex, AB, HA,GvG..There is no point trying to have 1 match per hour because of inactivity or stupid syncers..I see half a dozen of players in HA, 3-4 in codex, an other half dozen in AB.. Unfortunately, none of us is able to do anything..

This week end( gw2 beta) is a good example of how the game will be once gw2 will be out. We've had 7 heroes in PvE to help against inactivity, why isn't the same done in PvP...

Last edited by Missing HB; Jun 10, 2012 at 02:57 PM // 14:57.. Reason: mistake
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Old Jun 10, 2012, 01:00 PM // 13:00   #32
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Originally Posted by drkn View Post
You obviously haven't played it yet or simply couldn't play it properly, keeping to old habits which don't work there, let's be Sirius.
if u think so, its a shit game.
ur just blind 2see it, ur all hyped up
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Old Jun 10, 2012, 01:25 PM // 13:25   #33
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Originally Posted by Coast View Post
if u think so, its a shit game.
ur just blind 2see it, ur all hyped up
before you go any further what exactly are you comparing it to? DAOC? planetside? hopefully not GW1, that's a step backwards.
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Old Jun 10, 2012, 01:26 PM // 13:26   #34
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actually, gw2 is a step backwards.
theres not even ctm, what a bad joke
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Old Jun 10, 2012, 02:21 PM // 14:21   #35
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Originally Posted by Missing HB View Post
And that's why people are asking for heroes parties in PvP for so long..I logged at various times this week end, and i didn't manage to find ANY form of activity in Codex, AB, HA,GvG..There is no point trying to have 1 match per hour because of inactivity or stupid syncers..I see half a dozen of players in HA, 3-4 in codex, an other half dozen in AB.. Unfortunately, none of us is able to do anything..

This week end( gw2 beta) is a good example of how the game will be once gw2 will be out. We've had 7 heroes in PvE to help against inactivity, why isn't the same done in PvE...
So far its been PvE that has gotten all the love. I would like to think after GW2 is released that GW1 pvp will receive some serious changes to hopefully jettison new players into the dead formats without using rewards as a stimulant. Unfortunately the reality of it is a pipe dream.
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Old Jun 10, 2012, 03:04 PM // 15:04   #36
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Yes, obviously i meant PvP and not PvE on the last word...Fact is that there are way too many syncers nowadays that refuse to face real teams..

Hall Today is a good example.. You could see 6 times consecutive the same team facing one guy + 7 henchs... That team faced real players on the last match and lost.. The winning team had no opponents ever by then..

Is that really fair ? Cheaters should gain all title points( + hall items + strongboxes) and fair players should only get 3 fame points ? ( note: this could have been longer if those real players didn't go to beat these syncers).. Real teams are playing to avoid cheaters playing, and cheaters are reaping title points, that's what is PvP on non quest days..

The only thing they gotta do after GW2 release is to allow players to take 3-7 heroes with them... At least, there will be little activity, and someone logging would just need only 1 other guy to play a format( means no waiting times..)..
Sure there may be a form of abuse ( red resigns or whatever), but there will be cheaters anyway if nothing is done...
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Old Jun 10, 2012, 04:49 PM // 16:49   #37
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GW started out as a pvp game. When people bought it back in 2005 most of them couldn't wait to get into GvG which the game is based and even named after.
Yeah, and that changed because it simply wasn't a viable model for end game content because the vast majority of the player base couldn't be arsed with pvp. Get over it already, it's been over half a decade...

And actually, the lore on the Guild Wars has nothing to do with GvG, at all.

Last edited by enter_the_zone; Jun 10, 2012 at 04:51 PM // 16:51..
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Old Jun 10, 2012, 06:09 PM // 18:09   #38
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Pretty much that Anets initial mantra of...



...is now totally incorrect, if not totally hypocritical.

Grind is a core component for many titles and HoM rewards.That's flawed game design in regards to Anet's initial philosophy and if players have to grind to attain reward that is certainly Anets fault, they conciously decided to add the mechanic to the game.Repetition of content to attain reward is not what hooked many into this game and in regards to the threads theme is something that has put many players off the game compared to the "good old days" before titles and HoM when such mechanics were purely optional.
Sorry you feel that way, that quote was written years ago before titles were even implemented and besides the grind is still completely option regardless of what YOU might think, unlike other mmo's where the grind is mandatory. They were implemented so people had more, optional things to do and a way to reward many people for what they already were doing.

I had no idea I was required to grind titles and HoM points but you've opened my eyes... those ANet bastards. It's amazing people make such big deals out of such small rewards you get for titles/HoM
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Old Jun 10, 2012, 10:55 PM // 22:55   #39
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Yeah, and that changed because it simply wasn't a viable model for end game content because the vast majority of the player base couldn't be arsed with pvp. Get over it already, it's been over half a decade...

And actually, the lore on the Guild Wars has nothing to do with GvG, at all.
Not that there wasn't a viable model, but the barrier to entry was too high. There was a time when you were forced to do pve in order to pvp (there was no balthazar faction and unlocking upgrades/skills through pvp, everything had to be acquired through pve). That drove away many pvpers.

You are also quite silly to think that this game is named after a tiny nugget of lore that is only briefly mentioned indirectly during the prophecies campaign.
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Old Jun 10, 2012, 11:09 PM // 23:09   #40
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Not that there wasn't a viable model, but the barrier to entry was too high. There was a time when you were forced to do pve in order to pvp (there was no balthazar faction and unlocking upgrades/skills through pvp, everything had to be acquired through pve). That drove away many pvpers.

You are also quite silly to think that this game is named after a tiny nugget of lore that is only briefly mentioned indirectly during the prophecies campaign.
If it's so viable, then the Pvp unlock packs should have sorted the entry barrier. But no, pvp is still dead.

Yes, and it's so sensible to think it's called Guild Wars when the closest it's ever managed via pvp is GvG tournaments, with prizes and no real consequences for anything in the game at all. No actual implementation of any competitiveness between guilds, outside of having a ladder...not exactly a war... if it was legit named for the pvp aspect, then that's just plain stupid given the pvp implementations they chose.
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